Things To Do When It Snows

Isaac has been obsessed with cups for reasons I don't exactly understand.  He has also really been interested in the classic video game Plants v. Zombies.  So on Black Friday while Mom was out shopping we used the cups and the tiles in the kitchen floor to invent Plants v. Zombies CUPS Edition. 

Here are the official rules:


Plants v. Zombies CUPS Rules

What you Need

20 “Plant” Cups
20 “Zombie” Cups
2 Equally sided dice
A grid of at least 2 rows and 5 columns

Zones

There are three zones in the game: the grid, the stash, and the graveyard.  All cups not on the grid or in a stash are in the graveyard.   Plants start with 10 cups in the stash and 10 in the graveyard.  Zombies start with 15 cups in the stash and 5 in the graveyard.  Earned cups are taken from the graveyard placed in the earning player’s stash.  The losing cup in a fight goes from the grid to the graveyard.  Players place cups on the grid from their stash. 

Moves Per Turn

On every turn the plants can do one of two things:

Place a cup
Earn a cup

On every turn the zombies can do one of three things:

Place a cup
Move a cup
FIGHT! 

Rules for Placing

Plants can be placed anywhere on the game board, with one exception.  Plants cannot be placed on the zombie start squares unless there are no other open squares. 

Zombies can only be placed in the zombie start squares. 

There can only be one plant or zombie per square.

Rules for Earning

Plants can earn a cup instead doing other options during their turn.  Earning a cup adds to the player’s stash (the collection of cups not on the grid).  There is one other way to earn a cup, see Rules for Fighting below.

Rules for Moving

Zombies can move.  Plants can’t.  Zombies move by going one space ahead.

Rules for Fighting

A plant v. zombie fight occurs when a zombie’s move puts it on a square occupied by a plant.  The plant and zombie both roll a die.  Highest number wins.  Low number is lost to the graveyard.  If there is a tie, both players earn a cup and roll again.  Players repeat until there is no tie.  If there are no cups in the graveyard, players roll again without earning a cup.

Starting

Plants begin with 10 cups in their stash.  Zombies begin with 15 cups stash.  Zombies proceed forward across the longest axis of the grid.

Winning

Zombies win by eliminating all plants in a row of squares and moving to occupy the final square.

Plants win by placing a plant on a zombie start square or eliminating all zombies in the zombie player’s stash.
Tony Sculimbrene